Archive for April, 2013

Orkheim Ultraz: The big bruisers…

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , on April 10, 2013 by krautscientist

While most of my Blood Bowl players are indeed “refurbished” 40k and WFB Orcs, I actually went and picked up a new box of Black Orcs in order to build some Blockers for the Orkheim Ultraz. Not only will the contents of that box come in handy for my Orcish warband for Mordheim as well, but I also wanted my Black Orcs to look suitably impressive and heavily armoured.

Fortunately enough, the plastic Black Orcs are perfect recreations of those cool late 90s metal models I loved so much when I was still playing WFB, and they also work really well as Blood Bowl models with only some minor adjustments: When building them, I cut off their weapons to just leave the armoured gauntlets. Apart from that, it was all smooth sailing. So here are my first two completed Black Orc Blockers:


As you can see, the heavy armour instantly differentiates them from both the Linemen and the Blitzers. I used pretty much the same paint recipe for their armour, though, to make sure they fit the overall look of the team. Let’s check out the models in more detail:

Blocker 02 (1)
Blocker 02 (3)
Blocker 02 (5)
Blocker 02 (7)
The first guy uses a helmeted head. And I only cut off his weapons’ blades, leaving the hilts looking like crude knuckledusters. As you can see, some of the armour plates were picked out in black for some added variety. Apart from that, though, I stuck to my usual recipe. I also added some Gorkamorka decals in yellow, once again.

And here’s the second model:

Blocker 01 (1)
Blocker 01 (2)
Blocker 01 (3)
Blocker 01 (4)
Easily one of my favourite models in the team so far: The pose and screaming face really tell you that it is ON now 😉 Plus the bare face really adds some personality to the model. I painted the mouth and tongue in a mix of red and purple and washed the mouth cavity with GW Leviathan Purple for some added depth.


For many people, the most important thing about Black Orcs is their skin colour. And while I wanted my own Blockers to look slightly different from my players, I didn’t want to use a completely different recipe for their skin. For one, my approach so far had produced a skin colour I really liked. And I also don’t like Black Orcs that have a completely different skin colour from the regular Orcs surrounding them.

So my solution to this particular problem was to repeat my usual recipe step for step, but mix in a drop of black for each step. That way, the skin of the Black Orcs ended up looking slightly darker and more desaturated. Take a look at this comparison image:

Orc skin comparison
As you can see, the regular Orc has a bit of a yellowish tinge to his skin, while the Black Orc’s skin is slightly darker and less vibrant. While some people may think it’s still too light, I am rather pleased with the outcome.


So with that, my first two Black Orc Blockers were finished. And there’s eight more where those two came from. While some of those models will be used for my Mordheim Orcs, I guess I’ll eventually paint two more Blockers for the Orkheim Ultraz.

But first things first: Only one more Lineman to go, and then my initial team roster will be finished. And then, my first ever Blood Bowl game! So expect an update on these guys pretty soon!

Until then, as always, thanks for looking and stay tuned for more!

P.S. Oh, before I forget: This Friday’s update will be slightly delayed. I promise you it’ll be worth it, though…

Kings of the arena

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , on April 5, 2013 by krautscientist

All the orky shenanigans notwithstanding, I do of course remain a devoted follower of both the blood god and the XIIth Astartes legion, and I have the conversions to prove it: Touching up my World Eaters bikes some time ago gave me the idea for an additional bike in the squad. Once again, I wanted to build a model channelling the legion’s gladiatorial traditions, serving not so much as a mobile weapons platform, but rather as a modernised version of one of the chariots you would expect to see in films about gladiators in ancient Rome.

I was pretty sure that the World Eaters would have found a way to adapt the regular Space Marine trike to their gladiatorial fighting style. So I mulled over the idea and talked to Biohazard, who, bless his heart, pointed me towards Big Jim’s fantastic Infernal Assault Bike conversion. That really got my creative juices flowing, so I got myself a trike and some bitz from my bitzbox and got to work. And here’s the result: The Veredus Pattern Assault Trike:

Veredus pattern attack trike WIP (3)
Veredus pattern attack trike WIP (4)
Veredus pattern attack trike WIP (5)
Quite an easy kitbash, really: The undercarriage came from the regular trike, although I had to use a plate from an Ork kit to close the huge hole that was created by leaving off the seated marine. A huge shield from the WFB Minotaurs was added to serve as front armour. Apart from that, I only used a couple of additional spikes and a horned skull (once again from the Minotaur kit) to make the whole vehicle look more chaotic.

Veredus pattern attack trike WIP (7)
Getting the two World Eaters assembled and posed took a little more doing: The driver was simple enough, but the gladiator standing in the sidecar was a little more complicated, since I wanted him to be gripping the front of the sidecar for support, while brandishing a chain weapon in his other hand.

I used an unarmoured arm from the WFB Chaos Marauders and combined it with the hand from a CSM biker to achieve the pose I wanted. I also gave the model a bare head from the Grey Knights kit to make it look even more like a World Eater — those cables make for really convincing Butcher’s Nails!

Veredus pattern attack trike WIP (8)

Getting the model into the right position without having it awkwardly bump into the rider was probably the most difficult part. Seeing how little room there actually was, I decided to use a Dark Vengeance Chosen backpack since it’s a little less bulky than the regular CSM backpacks.

Veredus pattern attack trike WIP (4)
The rider is a fairly straightforward build, with just an arm wielding a wicked looking axe added for some extra brutality (the arm came from the Skullcrusher kit). However, after having obsessed over the choice of head for quite some time, I went for something a little more unconventional, sawing through one of the old, early 90s plastic berzerkers Biohazard sent me. That was quite an intense bit of surgery, but I managed to keep the head perfectly intact — I really love the facemask on that helmet!

Veredus pattern attack trike WIP (6)
And with that, my attack trike was finished. I may attach an additional bit here and there, but the overall build is as complete as it is ever going to be. As for gameplay uses, I may just use this trike as a regular bike or – when I am feeling adventurous – as a counts as Chaos Lord riding a juggernaut 😉

Anway, I think the model is a really nice fit for both the World Eaters’ gladiatorial traditions and my own army’s background as a hunting party.

As always, thanks for looking and stay tuned for more!

Veredus pattern attack trike WIP (1)

Japan IN SPACE! – a look at the new Tau models

Posted in 40k, Pointless ramblings with tags , , , , on April 3, 2013 by krautscientist

The Tau are a really strange case for me: They are maybe the one 40k army where I quite like all the different elements, while the combination of them somehow leaves me cold. Does that make sense?

For the record, I love the Kroot. I think the Fire Warriors’ design – inspired in part by ancient Japanese footsoldiers – is pretty great. The combat suits are a pretty nifty idea for everyone who has ever loved Mecha-Animé (I have. Lord knows I have…). But for some elusive reason, once you throw all of this together, it somehow becomes less than the sum of its parts for me. Strange…

I think it has something to do with the lack of eyecatchers: While the overall visual design of the army seems well thought-out and pleasantly realised, I like my armies with a couple of strong centrepieces on the table, be it interesting squad leaders, spectacular army commanders or just  huge warmachines. The Tau are nice enough, but in my opinion, they tend to look a bit samey. Now I do of course realise that the reason for this is a conscious focus on unity in their background: The Tau as a race frown upon any attempts at individuality – a taboo that actually prevents them from individualising their wargear and warmachines. Yet while this seems like a fairly compelling concept from a narrative standpoint, it just tends to fall flat when applied to the medium of wargaming, where every army is visually defined by standout pieces on the table.

The other challenge with the Tau is the fact that their very distinct look makes it a fair bit harder to insert bits from other lines into their army: Human armies (such as all kinds of Space Marines – Chaos included – and the Imperial Guard) can be mixed and matched without a hitch, every bit feels right at home in an Ork army, and even Eldar and Dark Eldar share enough common design cues to allow for some kind of bits exchange. Yet armies like Tyranids, Necrons or Tau are so distinct that the options of the converter are slightly limited.

So with a new Codex and several new kits now upon us, will any of that change? And will the new release manage to deal with some of the problems outlined above? Let’s find out:

While this post, like the ones dealing with the last new releases, will completely forgo any rules discussion in favour of focusing on the new models, let me just point out that the new Tau Codex features yet another gorgeous piece of cover artwork:

Tau Release (29)

Anyway, one thing that immediately becomes obvious when looking at the new models is that GW have really dropped all pretense as to the inspiration for the army: They never tried to deny that healthy amounts of animé and manga designs had gone into the creation of the original Tau, to be sure. But with the new models, I would go so far as to state that the Japanese look has really be turned up to eleven in some respects. Case in point, the limited edition codex:

Tau Release (32)
Just look at the picture: You could even mistake that for a Gundam artbook at first glance. 😉

Make no mistake, though: I really think this is a pretty good idea. After all, the Tau were always intended to be cleaner, more futuristic looking than the rest of the 40k catalogue. The animé look has always been there, and I guess if you don’t like japanese animation and manga art, then Tau are probably not the army for you in the first place.

But what does that mean for the actual release. Let’s take a closer look:


XV104 Riptide Battlesuit

Tau Release (1)

With their army heavily leaning on armoured suits for much of the heavy lifting, the Tau were a very likely candidate for a superheavy Mecha — and here it is, the Riptide. And right enough, this is a centrepiece model if there ever was one: The size alone obviously makes this big guy stand out enough, yet I also like how the model features most of the visual design cues typical of the Tau while also adding a sleeker and more interesting look to the battlesuit. If anything, the Riptide looks even more reminiscent of Japanese mecha like Gundam than the Tau battlesuits released so far.

I also love the fact that GW gives us the option of assembling the Riptide in a kneeling position. It looks really cool, in my opinion:

Tau Release (2)
Oh, yes, you also get some new drones with the kit:

Tau Release (3)
These are without a doubt pretty useful to Tau players, but apart from a general appreciation of the concept, I find it rather hard to get excited over them. Moving on…

All in all, the Riptide is certainly a pretty great model. For all of the non-Tau players out there, however, I can see few options of turning this into something totally different. Yet my buddy Biohazard commented over on Throne of Skulls that he thought this might be a great base model to convert yet another huge chaos walker. I remain sceptical, but then I also didn’t think it was possible to more or less completely kitbash a Warhound Titan out of plastic bitz, so what do I know?

Let’s just say that I am looking forward to seeing what the crazy people on the interwebz come up with…

Sun Shark / Razor Shark

Tau Release (5)

Flyers are the other great rage at the moment, and the Tau don’t disappoint in this respect either: The Sun / Razor Shark kit, again, picks up some visual cues from already existing larger Tau tanks as well as the Piranha, which firmly ties it to the overall look already established for the army.  It’s also a look quite unlike anything seen in other 40k armies, which is a plus in my book.

What I especially like is how this model manages to look futuristic and still have a subtle WW2 vibe at the same time. Take a look at the topshot, it clearly looks a bit like an Axis superweapon straight out of Indiana Jones, doesn’t it?

Tau Release (4)
And come to think of it, it also slightly looks like the type of airship that might appear in a Studi Ghibli film, but that may just be my imagination running wild…


XV88 Broadside Battlesuit

Tau Release (6)
Now this is a brilliant redesign! In my opinion, the older Broadsides – basically a primitive kitbash using the regular Crisis suits – always looked pretty goofy (as well as physically improbable). The new version manages to communicate the oomph behind the weapon, and the slightly crouched pose nicely communicates the idea that the suit has to be able to absorb some recoil. The added mass and heavier armour finally make this look like a true heavy weapons platform. Great job!

Oh, and I simply adore the paintjob on this alternate build of the suit:

Tau Release (7)
They even managed to make the boxy head look far more interesting. Definitely a keeper, this one!


XV8 Battlesuit Commander

Tau Release (8)
Someone at GW seems to have realised that it was quite a challenge getting a cool army commander out of those Crisis kits, yet instead of redesigning the suits, they now release a different one to represent a commander. Oh well…
The suit itself looks pretty good, even though it slightly resembles a stick insect in the above photo. However, that problem is alleviated once you see it from a different angle:

Tau Release (9)
I like the dynamic posing and the fact that they picked up some of the design cues from the Fire Warriors: The suit has the iconic enlarged shoulder pad and even sports a bonding knife:

Tau Release (10)
Seriously, what does he do with that thing: poke Hive Tyrants and Greater Daemons in the ribs?

Still, those additions go a long way towards making the model look more like an actual commander instead of just some robot dude with weird additional antennae and clunky weapons sticking out at odd angles. Unfortunately, the standard boxy head is still there. But at least we get what seems to be several different hands:

Tau Release (11)
Pointy hand FTW! 😉

If there’s one dealbreaker for me here, it’s that the model is apparently Finecast. Considering the perfectly straight lines making up most of the model’s design, I wish all the Tau players luck with their purchase…

Anway, while we are on the subject of commanders in battlesuits…


Commander Farsight

Tau Release (12)
Now we’re talking! If you ask me, Farsight used to be just about the lamest 40k model available. It was plain to see what they were trying to do with him, but it just fell flat. Not so with the new version, which is all that a Tau battlesuit commander should be: Dynamically posed, aggressive looking and very three-dimensional. As an added bonus, they even added some streaming ribbons, further adding to the sense of movement. Oh, and I really like the new sword:

Tau Release (14)

Of course, being a rebel, Farsight has the advantage of being able to customise his suit as he sees fit. It does make for a much more striking model, however! All in all, a gorgeous piece, and definitely one of the high points of the release! They should really do an unarmoured version of Farsight one of these days, though. Just so we know what the guy actually looks like 😉


Cadre Fireblade

Tau Release (15)
Okay, this guy’s definitely my favourite among the new models! Even better than Farsight, if you ask me, and to top things off, he’s all plastic. What I really love about the Cadre Fireblade is how the model has the signs of individuality and status so sadly lacking in previous Tau models. And it also exudes a healthy dose of warrior’s pride and dignity. This is the one model I can actually see myself purchasing, since it should be useable for INQ28: I can easily imagine this guy as a Tau officer gone rogue, some kind of mercenary or even *shudder* member of a radical Xenos warband. If I have one gripe with this model, it’s that I am not perfectly sure what’s going on with that hand holding the sheathed bonding knife, but since that problem would be quite easy to solve, I don’t mind. Best model of the whole release, in my opinion!



Tau Release (17)
Ah, a specialised tank commander – I think they could do this more often! I like the pose and suit, although I find myself questioning why this had to be a Finecast model in the first place — probably because creating a plastic mold would have been too expensive? Anyway, GW were even good enough to sculpt the whole model, legs and all:

Tau Release (18)
Of course the pose of the legs looks a little silly: He seems like a fish out of water when not in his tank, but I guess that’s the whole point 😉

While this is a nice model, I guess it would be possible to come up with something similar using leftover plastic bitz from other kits — but that’s only if you’re into converting and/or money saving. The model is certainly nice enough. On a related note, I really love the alignment of the commander in this picture:

Tau Release (19)
“No, over there! Shoot over there, I said! For the sake of the greater good, is somebody listening to me at all?”



Tau Release (20)
Once again, having the model be a Finecast release in the first place seems slightly dubious. The model itself is nice enough and all, but I really think it would be better to just build your own from any leftover Pathfinder parts you might have. Oh, and while I dislike Finecast bashing, I think it’s a little silly that they couldn’t even get that weapon straightened out for a promo picture on their website:

Tau Release (21)

Seriously, that stuff needs to get better or get lost (*cough* in favour of all plastic *cough*)!

In other news, this guy’s true name is actually El’ Myamoto. I hope his friends H’Anzo, T’oku G’awa and T’Oyot’Omi will make an appearance as well. Along with all the other citizens of the N’Ippon Sept…
Seriously, though, I am fairly bad at coming up with original names for my models myself, but jeez…


Pathfinder Team

Tau Release (22)
Another high point of the release for me, since these guys are giving us some more much needed plastic parts for the Tau! It seems like GW decided to really play the Japanese styling to the hilt with the Pathfinders. Just look at those sharp lines on their trousers:

Tau Release (24)
These couldn’t really look any more japanese short of wearing actual samurai helmets and Katanas, could they? The models look great, though. I especially like the angry facial expression on the squad leader:

Tau Release (23)
The bare Tau heads were one of the parts most in need of some work, and I think GW performed admirably here!


Farside Enclave shoulder pads

Tau Release (27)While I certainly wouldn’t say that these are the bee’s knees or anything, I think producing optional packs of shoulder pads, shields, standards etc. is definitely an avenue GW should be exploring more thoroughly. After all, it’s a nice option of adding more individuality to your models while the purchase is entirely non-essential. A good use for Finecast, if there ever was one!


Missing in action…

If you ask me, what’s missing in the release is almost as interesting as what is actually there:

More species! More culture!

I think the different species allied to the Tau empire are a fascinating concept! Not only can they serve to add something to the Tau force on the table, but the idea of having different races and species allied to the Tau makes for all kinds of great modelling and narrative approaches: How easy would it be for a member of an allied species to make their way up the career ladder in the Tau empire (my guess would be: virtually impossible)? Are all the Kroot perfectly happy with having been “absorbed” by the Tau? I imagine the Tau empire to function a bit like the Roman Empire in that different peoples and species are integrated into it, offered protection, piece and certain elements of technological advancement. But at what price? And what frictions and fractures might exist within Tau society? Those would be fascinating narrative avenues to explore, if you ask me! And the new Codex and model release would have been a fantastic opportunity to add some traces of an actual culture to the Kroot and Vespid, transforming them into more than just “Funny Birdmen” and “Funny Bugmen”. And that’s not even considering possible new species (Demiurg, anyone?). While traces of this may appear in the codex, and while we may yet hope for a second wave release and/or that rumoured “Allies Codex”, I think this was a bit of a missed opportuniyt on GW’s part.

For the record, I would love to see some kind of Kroot commander with something that looks like a “Krootified” set of Fire Warrior armour. Or a conversion set for (human) auxiliaries (granted, this last one can be achieved via kitbashing, but still…). Oh well, maybe next time…

Crisis? What Crisis?

Tau Release (28)

My biggest gripe is that GW didn’t do anything about the regular Crisis suits. While these may have been great when they were first released, I think they really haven’t aged all that well. Just take a look at the battlesuits offered by Forgeworld, or indeed at the new Broadside and XV8 commander, and you’ll probably see what I mean. And while your mileage may vary regarding the actual design of the suits, the fact that their standard poses are so wooden and unexciting is perhaps the largest problem. In my opinion, GW should really have addressed this, at least adding some new poses. Leaving the Crisis suits as they are may be the biggest disappointment about this release (of course you may disagree if you are a Tau player and have about 30 of these lying around 😉 ).

All is not lost, however, because it’s at least possible to get them to look far more dynamic with a bit of work. Here’s one of Cousin Andy’s old Crisis suits that I converted and reposed:

Crisis Suit WIP (2)

partial paintjob was not done by me. The model will definitely have to be repainted at some point!

Crisis Suit WIP (3)

partial paintjob was not done by me. The model will definitely have to be repainted at some point!

So at least there is some kind of stopgap solution. That’s the great thing about plastic, after all!


All in all, despite my disappointment in the lack of new Crisis and allied races, I’ll call this a strong release: The new models play to the Tau’s visual strengths while working out some of the kinks in the design: For me, that means that the army has gained some much needed individuality as well as some stunning new centre pieces. So while this release won’t make me buy a Tau army any time soon (or, indeed, at all), I can recognise good work when I see it. And the new models are very good work!

What are your thoughts on the new models? Any favourites? Any gripes? I would love to hear from you in the comments section!

In any case, thanks for looking and stay tuned for more!