Archive for September, 2012

The Ruinous Powers – Preface

Posted in 40k, Chaos, Conversions with tags , , , , , , on September 24, 2012 by krautscientist

Welcome, dear readers to a week of chaos and corruption here on Eternal Hunt! The ruinous powers draw near, and their dark majesty has warped and sanctified the pages of this blog. But I am getting ahead of myself, all in due time:

Well, it has been a hell of a ride for us chaos players, hasn’t it? But now, the new codex is finally upon us. I already outlined my …mixed feelings about the whole affair, but I am still looking forward to the new book — if only because it will serve to shake things up a bit.

The last days have been up of ups and downs: The first batch of leaked photos showing the new chaos releases left me rather unimpressed and wondering weather my beloved Chaos Space Marines had, as it were, jumped the shark. But as the pictures got less blurry, quite a few of my fears were alleviated along the way.

As it stands, the new release has some great stuff (I love the plastic Raptors, the Fiends are at least very interesting and the Finecast models are quite pretty, albeit not all that immediately useful to me) and some less impressive stuff (the Heldrake is simply not for me, the new CC obliterators look just as horrible as their older kin, the new sorceror is visually inferior to the models from the 90s if you ask me, and it is a little disappointing that GW hasn’t – yet – seen fit to redesign any of the special characters). But all in all, it looks like GW wants to make some rather bold creative decisions, and I am all for that. And while it remains to be seen whether the rules and fluff live up to my expectations, Phil Kelly has yet to disappoint me in any way — plus some of his designer’s notes in the new WD sound quite promising.

So while these are tumultuous times for worshippers of the dark gods, we should also rejoice! And what better way to celebrate than a little modelling extravaganza pledged to the Ruinous Powers?

In the next four days, I will show you four champions of those powers: One for each dark god. Each of them was specifically built and painted for this occasion, so no rehashes! I will also provide a short background for each of the models, but instead of tall tales of the respective champions’ exploits, I will try to capture the essence of the character and – by extension – the power he serves in just a few lines. There’s some edgy high concept stuff for you 😉

So join me on this celebration of the dark gods and look forward to making the acquaintance of four distinguished individuals. And tell me what you think in the comments section!

Tomorrow on “The Ruinous Powers”: Decay.

Until then, as always, thanks for looking and stay tuned for more!

My first tank ever, pt. 1

Posted in 40k, Chaos, Conversions, Traitor Guard, WIP with tags , , , , , , , , on September 21, 2012 by krautscientist

To tell you the truth, I have been pretty afraid of tanks for a long time. Of building and painting them, that is.
With all the added size and detail compared to infantry models, and with the myriad of fantastically detailed and expertly weathered IG tanks out there, I always felt rather apprehensive about the prospect of having to get a tank finished one of these days — which may just be the reason for the fact that neither of my Chaos Space Marine Rhinos has seen a speck of colour so far…

But then, my eye was repeatedly drawn to a half-built Imperial Basilisk in my dear cousin Andy’s collection. He had bought the tank quite a while ago for some project or other and then probably lost patience with the thing. And now it sat there, half-finished, in a box. And I couldn’t stop thinking about what an interesting modelling project it would be for my Traitor Guard.

Fortunately, cousin Andy let me have the remains of the Basilisk — probably to stop my constant whining. And so, one sunny afternoon, I sat down to cut my teeth on my first tank ever. So this post (and its sequels) will detail my first experiences in the wonderful world of mechanised firepower 😉

Here’s the Basilisk, pretty much the way it came to me:


As you can see, cousin Andy had fortunately already constructed the tank’s main chassis, so that work was already taken care of.



The downside to this was the fact that some parts of the model were in a rather rough condition. The tracks were also only half-finished, with some parts missing and others already glued in. With the instruction sheet lost a long time ago, I had to painstakingly “reconstruct” the threads — luckily, I had enough spare parts, but the results (as seen above) were not as flawless as I would have liked. But all in all, it was pretty smooth sailing nonetheless.

After the tank’s main body had been completed, it was time to think about the additions I wanted to make to the model. After all, I wanted this to be a traitor tank, a part of the ruinous powers’ forces. So I dove headfirst into my bitzbox and collected all kinds of possible parts:

Here’s a cookie tin filled with the bitz I thought could come in handy for this project:

And here’s an early mockup of my tank commander. It’s basically a regular Imperial tank commander with a special head. I’ll tell you more about it once we are dealing with the different painting stages…


It would have been easy to go totally overboard with the spiky bitz, so I tried not to make that mistake. I did have to use some chaos bitz to replace some original parts that were missing, though (the handrail in the back, for example). Anyway, a relatively short while later, the basic build of the Basilisk was completed:




I also did a first mockup of my loading crew, although I realied that these guys would only realistically be tackled much later:



So after dryfitting everything and cleaning up the conversion, I disassembled the model again. Here are all the sub-assemblies ready for undercoating:


I spraypainted everything using GW Chaos Black, and so half an hour later, the tank was ready for painting:




At this point, I was actually giddy and afraid in equal parts. Would I be able to do this model justice with my paintjob? We’ll find out, in the next installment of “My first tank ever”

Until then, as always, thanks for looking and stay tuned for more!

The fifth Ogryn

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , , on September 19, 2012 by krautscientist

With lots of new hobby projects underway and a new Chaos Codex on the horizon, let’s take a little time to wrap up one of my ongoing projects: My Traitor Ogryns.

With four models already finished, I had enough parts left for one more member of the squad. I was also slowly running out of ideas, as I had tried pretty much everything I had set out to do with the squad. But there’s always room for one more model, right? So I sat down and converted the fifth – and final – Ogryn.

Here’s what I ended up with:




The basic idea with this guy is that his body is heavily armoured on the one side, and all but unprotected on the other. I used quite a few crude armour plates (cut from the rubber tyres of an old toy car, by the way). These are a recurring visual element across my Traitor Guard, and it was quite easy to cut them to fit the Ogryn’s bulk. I also used some of these to build a gorget of sorts for the lower half of the Ogryn’s face. Apart from that, this guy is more or less an out-of-the-box WFB Ogre. I did however add some wicked chains on the model’s back, looking like they had been punched through the flesh on the unprotected side.

I realised that the model wouldn’t be the visually most exciting in the squad from a conversion standpoint (and, in any case, there’s no upstaging the guy with the tongue), so I tried to distinguish this model through its paintjob: I added quite a bit of chaos iconography to the model, making it look like many crude symbols had been painted onto parts of the armour. I rather like the effect on the gut plate and the helmet, if I do say so myself.



And with that, my squad of Traitor Ogryns was truly finished. Here’s a shot of the whole squad for you:

I think I ended up with a very distinctive, mean looking squad of hulking brutes. The Ogre kit seems like a very restrictive choice, and it’s true that you will have to work around a couple of pitfalls if you want to make the most of your models. But it’s definitely possible to produce some pretty nice models this way. And they are a blast to paint — the slightly larger scale really lends itself well to all kinds of painting shenanigans that would be considerably harder to pull off on a smaller model!

Rules-wise, these guys could conceivably be played as Traitor Ogryns (in a straight IG list), Ogryn Berserkers (using the FW list for the Vraksian Renegade Militia), Big Mutants (according to the old “Eye of Terror” list for the Lost and the Damned)… or perhaps even as Chaos Spawn swelling the ranks of Chaos Cultists in a CSM army — the base size fits, at least…

Anyway, rules considerations aside, I am rather pleased with the overall look of the completed squad, but I’d love to hear what you think as well! Let me know in the comments section!

As always, thanks for looking and stay tuned for more!

Modular industrial terrain – quick & easy

Posted in 40k, DIY, Inq28, Inquisitor, Terrain with tags , , , , , , , , on September 14, 2012 by krautscientist

I’ve been looking at different options of building some modular terrain for use in games of 40k and Inquisitor for quite some time now. After building a silly amount of cityfight terrain (that eats up an equally silly amount of storage space), I was a little hesitant to undertake the next terrain building spree: I felt that any new terrain had best be very versatile and modular for maximum usefulness. It would also have to be easily storable, so no more cathedrals for the time being…

Then, while shopping for boring stuff at the DIY-superstore, I came across these:




Now I couldn’t even tell you what these things are normally used for – especially not in English. They are used by electricians when working on electrical outlets or something — pardon my spotty knowledge when it comes to electrical installations.

But I instantly realised that these could be really useful for a terrain project: The smaller part seems immediately useful, and you may call me crazy, but the longer piece gave me an almost art deco vibe. Does that make sense?

Anyway, those were super cheap, so I picked them up and got to work:

What I wanted to try with these was to create some simple, highly versatile and modular industrial terrain that could be used for 40k but would be even more useful in games of Necromunda or Inquisitor 28. So I put each of the pieces on a base cut from foamcore and added a couple of bits:



To the small piece, I added a couple of small brass tubes I had lying around as well as some corrugated cardboard, cork chaff and one or two pieces from an old model truck. And behold, the thing was instantly transformed into something looking very …industrial.

I did something similar to the longer piece, adding some bits to give an idea of scale to the whole thing and to make it more interesting visually. Here’s the result:



All of this was really quick and easy work, and I only needed some leftover materials and a couple of bits. I then spraypainted both pieces with brown paint, since I would probably end up going for a rather dusty and dilapidated look amyway.


As usual, the uniform paint helped to tie everything toegther. I think it’s immediately obvious how this could work as a piece of terrain. Here’s a scale shot with an 28mm model:

The other piece got the same treatment. Lo and behold:



And again, with a model:


Granted, one of these alone is fairly unimpressive. But imagine several of those pieces that can be freely rearranged to create all kinds of different setups: You could simulate corridors or a kind of labyrinth. And the fun doesn’t end there: Just build a number of modular walkways to connect the different pieces and add some verticality. Or add some taller buildings for even more variety. These pieces could even be combined with my regular cityfight terrain! And the fact that they are fairly small and robust also makes them rather easy to store — what a relief!

Of course, these pieces will yet have to be properly painted, probably with huge amounts of weathering and rust. I could also add all kinds of security warnings and/or propaganda posters for more authenticity and that particular underhive look.

It probaly won’t surprise you when I tell you that I went back to the store the next day and got a whole bag of those pieces. About 8 Euros gave me enough stuff to fill up quite a lot of space on a normally sized Necromunda/INQ28 table. I’ll keep you updated on the progress!

Sometimes it’s lucky finds like these that makes building your own terrain that much fun! But then, maybe it’s just Karma’s way of paying us back for all the hours we spend sitting hunched over little plastic men. Who knows? In any case, whenever you’re at an DIY-superstore, keep your eyes open for useful stuff like this. It may make your visit to the store just that much more enjoyable 😉

As always, thanks for looking and stay tuned for more!

Inquisitor 28: Let’s do the twist

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , on September 12, 2012 by krautscientist

Mutants, also called “twists”, are a very interesting character type in the world of Inquisitor: Considered unclean and abhorrent, twists are usually ruthlessly oppressed by the paranoid and racist Imperium of Man on the basis that their outer deformities are symptoms of an inner corruption. They are often hunted and left with no alternative but to rebel or pledge themselves to the ruinous powers if they want to live, creating a bit of a catch-22 scenario. Meanwhile, the Imperium is not above using the twists as a source for cheap labour, an oppressed underclass that is exploited as much as it is reviled.

With Inquisitor set in the shadowy parts of the Imperium, it is no small wonder that any enterprising Inquisitor should find themselves among the twisted and persecuted. And what’s more: Converting twists is an awesome way of coming up with rather interesting models. So today’s part of my Inquisitor 28 Desktop Roundup will deal with a number of twists I converted.

First up, here are two guys that I built last year, a relatively short while after getting back into the hobby. I realised that I still had some pretty old models lying around, among them a couple of old Gorkamorka Orks that I had bought some time during the 90s (as a side note: Do you remember how completely spectacular those multipart Gorkamorka plastic models seemed to us back then?). Now compared with today’s muscular, hulking Ork boys, those poor sods look pretty scrawny, so I wanted to convert them into something different. Take a look:


I replaced the original Ork boy’s left arm with an arm from the Kroot kit. It looks wonderfully twisted and vestigial (and is a great part for your mutant conversion needs). I also gave the model a Laspistol from the Cadian kit and added an old WFB Chaos Warrior’s head. All of this helped in making the model look less like a scawny Ork and more like a mutant of some sort.


This guy was even easier to convert: I just replaced his head with a face from the old Chaos mutations sprue and added a few pouches. Apart from that, the model is still the same Gorkamorka Ork I built all those years ago, although the new head really manages to transform this guy.

I painted the twists’ clothes in muted greens and browns with some weathering effects thrown in, emphasising the fact that they are a rather unkempt bunch with pretty bad equipment. Still, I quite like these two. The only thing I should have done differently is the skin: I painted these before I had found a good way of painting pale, unhealthy skin and used lots of Leviathan Purple to shade theirs — that left them looking far more pinkish than I would have liked…


When I built those guys, I wanted them to serve as mutants in my Lost and the Damned force. And while that plan never quite got off the ground, they should make quite useful NPCs and underhive scum for games of INQ28 and/or Necromunda, don’t you think?

The next model I want to show you is considerably newer. I also basically stole the idea from one of PDH’s Scavvy Mutants:



Once again, this is a fairly easy kitbash, using just an AOBR Ork boss (that came as a giveaway with a copy of WD, back when 5th ed. was released) and a couple of bits. Chief among these is a head from the WFB Crypt Ghouls, which are simply fantastic conversion fodder for creating twists. This particular head was just a great fit, with a look between anger and idiocy that really helps to sell this guy as dumb muscle. Thanks, PDH!

I also added a hand from an old plastic Necromunda Goliath ganger, wielding a magnum style pistol, a brutal looking club from one of the WFB Ogre Kingdoms kits and added a spike to the stikkbomb, making it look more like yet another crude CC weapon.

When painting this guy, I went for a rather subdued palette once again, and added a ton of weathering effects. This time, I also got the skin right. Take a look:



I am quite pleased with this guy for a number of reasons: He really looks like a hulking brute and could be used as some kind of bodyguard or even as a mutant overlord. A fellow forumite remarked that the model looks quite a bit like a Super Mutant from Fallout 3, and even though I didn’t plan it that way, he was quite correct!

So let’s wind up our little school outing into the world of twists and mutants with another WIP model, in fact a conversion I have wanted to do for quite a while:

Among the original Inquisior releases was a character named “Quovandius”, a mutant saved by Inquisitor Eisenhorn and sworn to his service. The character also got a rather characterful model. Take a look.

However, there’s more: In his official artwork in the Inquisior rulebook, Quovandius looks far more bulky and fierce than his actual model, in my opinion. He also uses his shotgun as an improvised crutch, which I think was a really cool little idea.

Working at the 28mm scale, I would have to build a new model anyway, so why not build a twist that was inspired by that very artwork? Here’s what I came up with:




Again, I used the tried and true combination if an Ork body and a Crypt Ghoul head. Yet where the other head above looks rather nonplused, this guy looks fierce and determined, don’t you think? I also used an old Gorkamorka shotgun to emulate the artwork even further. It may not be the cleanest and most ambitious conversion in the world, but I think it gets the point across.

And while I was tempted to add all kinds of stuff in order to make the model look even more like the original Quovandius, I stopped myself, since I liked the rather simple, brutal expression of the model (I might have to add that puppet head, though. Such a cool little detail! I only have to find one that’s small enough).
Anyway, where the original Quovandius looks rather pitiful, I see this guy as more of a hunter, maybe even a bounty hunter, tolerated by the higher-ups because he can bring in anyone who has been hiding in the underhive…

And that’s it with my little showcase today. In closing, let me say that building twists is a great way to make something using leftover bitz as well as eclectic and seemingly disparate parts. Just remember to always have some Ork and Crypt Ghoul parts ready 😉

As always, thanks for looking and stay tuned for more!